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I quite like the idea, but it still needs a lot of work. For a start you need to put some shadows on the ground, and either try to blur the spikes and ground together more, or empasise the difference. You'll probably need to put more complexity in the ground mesh to make it look better too. The sky is however, crap, tbh.
It could also do with a focal point, a space ship, or a lone soldier would probably suit, anyway keep trying
teacup
It could also do with a focal point, a space ship, or a lone soldier would probably suit, anyway keep trying
teacup